Merc Skills
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Merc Skills
Merc Skills
1st Tier
Field Medic: Restores your health or an ally's health during combat.
Energy Required: Depends on level
Weapon Required: None
Stat Required: None
Level Required: 1
Improves With: Support
Warm Up: 0
Cool Down: 3
Double Strike: Empowers you to swing a second time for additional damage.
Energy Required:
Level 1: 15
Level 2: 17
Level 3: 19
Level 4: 21
Level 5: 23
Level 6: 25
Level 7: 27
Level 8: 29
Level 9: 31
Level 10: 33
Weapon Required: Sword or Club
Stat Required: None
Level Required: 1
Improves With: Strength
Warm Up: 0
Cool Down: 1
Hybrid Armor: Passively boosts physical defense or energy resistance during battle (passive skill).
Energy Required: None
Weapon Required: None
Stat Required: None
Level Required: 1
Improves With: None
Warm Up: 0
Cool Down: 0
______________________________________________________________________________________________________________________
2nd Tier
Field Commander: Increases your strength or an ally's strength during combat.
Energy Required:
Level 1: 11
Level 2: 12
Level 3: 13
Level 4: 14
Level 5: 15
Level 6: 16
Level 7: 17
Level 8: 18
Level 9: 19
Level 10: 20
Weapon Required: None
Stat Required:: None
Level Required: 2
Improves With: Support
Warm Up: 0
Cool Down: 1
Intimidate: Strike and weaken an enemy by reducing their strength during combat.
Energy Required:
Level 1: 10
Level 2: 12
Level 3: 14
Level 4: 16
Level 5: 18
Level 6: 20
Level 7: 22
Level 8: 24
Level 9: 26
Level 10: 28
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With: Support
Warm Up: 0
Cool Down: 1
Bunker Buster: Fires a rocket ignoring 20% defense; 25% chance for a critical strike.
Energy Required:
Level 1: 15
Level 2: 17
Level 3: 19
Level 4: 21
Level 5: 23
Level 6: 25
Level 7: 27
Level 8: 29
Level 9: 31
Level 10: 33
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With: Technology
Warm Up: 0
Cool Down: 2
__________________________________________________________________________________________________________________
3rd Tier
Artillery Strike: Inflicts physical damage to all enemies; ignores 20% of physical defense.
Energy Required:
Level 1: 14(1) 26(2)
Level 2: 16(1) 28(2)
Level 3: 18(1) 30(2)
Level 4: 20(1) 32(2)
Level 5: 22(1) 34(2)
Level 6: 24(1) 36(2)
Level 7: 26(1) 38(2)
Level 8: 28(1) 40(2)
Level 9: 30(1) 42(2)
Level 10: 32(1) 44(2)
Weapon Required: None
Stat Required: None
Level Required: 5
Improves With: Support
Warm Up: 1
Cool Down: 2
Berzerker: Strike an enemy three times for massive damage during combat.
Energy Required:
Level 1: 27
Level 2: 29
Level 3: 31
Level 4: 33
Level 5: 35
Level 6: 37
Level 7: 39
Level 8: 41
Level 9: 43
Level 10: 45
Weapon Required: Sword or Club
Stat Required: None
Level Required: 5
Improves With: Strength
Warm Up: 1
Cool Down: 2
Maul: Strike enemy ignoring 20% of all defenses, plus a chance to stun.
Energy Required:
Level 1: 12
Level 2: 14
Level 3: 16
Level 4: 18
Level 5: 20
Level 6: 22
Level 7: 24
Level 8: 26
Level 9: 28
Level 10: 30
Weapon Required: Club
Stat Required: None
Level Required: 5
Improves With: Strength
Warm Up: 0
Cool Down: 2
_______________________________________________________________________________________________________________________
4th Tier
Surgical Strike: Energy air strike; 30% life stealing; reduces enemy Rage by 50%.
Energy Required:
Level 1: 32
Level 2: 35
Level 3: 38
Level 4: 41
Level 5: 44
Level 6: 47
Level 7: 50
Level 8: 53
Level 9: 56
Level 10: 59
Weapon Required: None
Stat Required: None
Level Required: 10
Improves With: Technology
Warm Up: 3
Cool Down: 3
Atom Smasher: Smashes an enemy, burning their energy as a % of normal damage.
Energy Required:
Level 1: 6
Level 2: 7
Level 3: 8
Level 4: 9
Level 5: 10
Level 6: 11
Level 7: 12
Level 8: 13
Level 9: 14
Level 10: 15
Weapon Required: Club
Stat Required: None
Level Required: 10
Improves With: None
Warm Up: 0
Cool Down: 2
Note: I did NOT write this, and I should not take credits for this post. This was wrote by a user from the ED Wiki.
All i did was edit some more Info to the info already given and post it.
1st Tier
Field Medic: Restores your health or an ally's health during combat.
Energy Required: Depends on level
Weapon Required: None
Stat Required: None
Level Required: 1
Improves With: Support
Warm Up: 0
Cool Down: 3
Double Strike: Empowers you to swing a second time for additional damage.
Energy Required:
Level 1: 15
Level 2: 17
Level 3: 19
Level 4: 21
Level 5: 23
Level 6: 25
Level 7: 27
Level 8: 29
Level 9: 31
Level 10: 33
Weapon Required: Sword or Club
Stat Required: None
Level Required: 1
Improves With: Strength
Warm Up: 0
Cool Down: 1
Hybrid Armor: Passively boosts physical defense or energy resistance during battle (passive skill).
Energy Required: None
Weapon Required: None
Stat Required: None
Level Required: 1
Improves With: None
Warm Up: 0
Cool Down: 0
______________________________________________________________________________________________________________________
2nd Tier
Field Commander: Increases your strength or an ally's strength during combat.
Energy Required:
Level 1: 11
Level 2: 12
Level 3: 13
Level 4: 14
Level 5: 15
Level 6: 16
Level 7: 17
Level 8: 18
Level 9: 19
Level 10: 20
Weapon Required: None
Stat Required:: None
Level Required: 2
Improves With: Support
Warm Up: 0
Cool Down: 1
Intimidate: Strike and weaken an enemy by reducing their strength during combat.
Energy Required:
Level 1: 10
Level 2: 12
Level 3: 14
Level 4: 16
Level 5: 18
Level 6: 20
Level 7: 22
Level 8: 24
Level 9: 26
Level 10: 28
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With: Support
Warm Up: 0
Cool Down: 1
Bunker Buster: Fires a rocket ignoring 20% defense; 25% chance for a critical strike.
Energy Required:
Level 1: 15
Level 2: 17
Level 3: 19
Level 4: 21
Level 5: 23
Level 6: 25
Level 7: 27
Level 8: 29
Level 9: 31
Level 10: 33
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With: Technology
Warm Up: 0
Cool Down: 2
__________________________________________________________________________________________________________________
3rd Tier
Artillery Strike: Inflicts physical damage to all enemies; ignores 20% of physical defense.
Energy Required:
Level 1: 14(1) 26(2)
Level 2: 16(1) 28(2)
Level 3: 18(1) 30(2)
Level 4: 20(1) 32(2)
Level 5: 22(1) 34(2)
Level 6: 24(1) 36(2)
Level 7: 26(1) 38(2)
Level 8: 28(1) 40(2)
Level 9: 30(1) 42(2)
Level 10: 32(1) 44(2)
Weapon Required: None
Stat Required: None
Level Required: 5
Improves With: Support
Warm Up: 1
Cool Down: 2
Berzerker: Strike an enemy three times for massive damage during combat.
Energy Required:
Level 1: 27
Level 2: 29
Level 3: 31
Level 4: 33
Level 5: 35
Level 6: 37
Level 7: 39
Level 8: 41
Level 9: 43
Level 10: 45
Weapon Required: Sword or Club
Stat Required: None
Level Required: 5
Improves With: Strength
Warm Up: 1
Cool Down: 2
Maul: Strike enemy ignoring 20% of all defenses, plus a chance to stun.
Energy Required:
Level 1: 12
Level 2: 14
Level 3: 16
Level 4: 18
Level 5: 20
Level 6: 22
Level 7: 24
Level 8: 26
Level 9: 28
Level 10: 30
Weapon Required: Club
Stat Required: None
Level Required: 5
Improves With: Strength
Warm Up: 0
Cool Down: 2
_______________________________________________________________________________________________________________________
4th Tier
Surgical Strike: Energy air strike; 30% life stealing; reduces enemy Rage by 50%.
Energy Required:
Level 1: 32
Level 2: 35
Level 3: 38
Level 4: 41
Level 5: 44
Level 6: 47
Level 7: 50
Level 8: 53
Level 9: 56
Level 10: 59
Weapon Required: None
Stat Required: None
Level Required: 10
Improves With: Technology
Warm Up: 3
Cool Down: 3
Atom Smasher: Smashes an enemy, burning their energy as a % of normal damage.
Energy Required:
Level 1: 6
Level 2: 7
Level 3: 8
Level 4: 9
Level 5: 10
Level 6: 11
Level 7: 12
Level 8: 13
Level 9: 14
Level 10: 15
Weapon Required: Club
Stat Required: None
Level Required: 10
Improves With: None
Warm Up: 0
Cool Down: 2
Note: I did NOT write this, and I should not take credits for this post. This was wrote by a user from the ED Wiki.
All i did was edit some more Info to the info already given and post it.
E.Hero Sparkman- Posts : 82
Varium : 5208
Join date : 2010-07-12
Age : 34
Location : Canada
Re: Merc Skills
You do know you can see who contributed all, right?
~B33
~B33
button33- Posts : 137
Varium : 5344
Join date : 2010-07-12
Age : 34
Location : On Strike
Re: Merc Skills
button33 wrote:You do know you can see who contributed all, right?
~B33
Read the last 2 sentences of my first post -.-"
E.Hero Sparkman- Posts : 82
Varium : 5208
Join date : 2010-07-12
Age : 34
Location : Canada
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